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Impact of UI/UX Design: How Interfaces Shape Our Minds
Writer & Designer
When I first started designing, I thought the goal was simple: make things look good a clean interface, trendy colours, nice icons, that was enough to call it “good design.” Or so I believed.
But the truth is, design isn’t just about visuals. It’s about people, it’s about what they think, how they feel, and how they move through an experience you’ve created. I didn’t understand that at the beginning, I had to stumble, fail, and frustrate real users before I finally realized that design lives in the mind, not just on the screen.
When Pretty Gets in the Way of Usability
One of my earliest mistakes was overvaluing “aesthetic minimalism.” I remember designing a settings panel that looked sleek and uncluttered to keep it clean, I tucked the most-used options behind two or three extra clicks.
I thought it looked modern the users thought it was annoying. Instead of helping them, I slowed them down. they weren’t admiring the elegance of my layout; they were frustrated at the friction I’d created, that was my first real lesson: a design that looks good but confuses people is a failure.
The Icon Disaster
Another time, I went overboard with creativity, I built a custom icon set to “stand out” each icon looked artistic, abstract, and in my mind, very unique.
The problem? No one understood what they meant, users paused, hesitated, and clicked the wrong buttons, I had turned a simple experience into a guessing game. That experience burned into me the importance of clarity over cleverness. Design isn’t about proving how different you are it’s about making life easier for the person on the other side of the screen.
The Invisible Work of the Brain
After these experiences, I started reading about the psychology of design. And suddenly, everything clicked, the mistakes I had made weren’t random they were about how the human mind processes information.
Here’s what I realized:
Cognitive load matters. When we add clutter or hide important features, we force users to think harder than necessary the more effort they spend figuring things out, the less they enjoy the product.
Memory matters. People rely on patterns to feel confident when we’re inconsistent with labels, buttons, or layouts, users second-guess themselves they stop trusting their instincts.
Choices matter. Too many options can paralyze people they get overwhelmed and sometimes abandon the task altogether. Ask yourself isn’t that what you do when you open a platform and get to many options?
Emotions matter. Smooth, intuitive design gives people confidence and satisfaction. Confusing design leads to frustration and frustration always leaves a lasting impression.
And here’s the kicker: users often don’t consciously notice these things they don’t say, “This layout increased my cognitive load.” they just feel uneasy, annoyed, or disconnected and eventually leave.
The Shift in My Design Process
Once I understood this, I couldn’t design the same way again. I stopped asking, “Does this look good?” and started asking, “How does this make the user feel?”
Before adding a new feature, I now pause and think:
Does this reduce effort or add to it?
Does this guide users smoothly or make them stop and think?
Does this choice make them feel confident, or does it leave room for doubt?
Sometimes, the answers sting because the truth is, I still catch myself wanting to overdesign, to add more visuals, more flair. But every time, I remember the lessons I learned the hard way, and I scale back.
Why These Lessons Stick
The thing about design mistakes is that they stay with you. I still think about that settings panel and those unreadable icons they remind me that design is not for me it’s for them. For the people trying to complete a task while holding a crying baby, or rushing to catch a train, or just tired after a long day.
They don’t care about how clever my visuals are, they care about how quickly and smoothly they can get something done and if I can give them that, they’ll walk away with a good feeling whether they notice the design or not.
What I Want Other Designers to Know
If there’s one thing I’d tell newer designers, it’s this: don’t make the same mistakes I did. Don’t get caught up in overdesigning, hiding function for form, or creating art that gets in the user’s way.
Good design isn’t about impressing other designers. It’s about respecting the human mind, its limits, its emotions, its patterns the more you understand how people think and feel, the better your work will be.
And trust me, when you get it right, you’ll know, because users won’t complain, won’t hesitate, won’t feel lost they’ll just move through your design naturally and that is when you’re really done with your design.
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